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Programming Multiplayer Games
Andrew MulhollandHow much do you like this book?
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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
Categories:
Year:
2004
Publisher:
Wordware Pub
Language:
english
Pages:
577
ISBN 10:
1556220766
ISBN 13:
9781556220760
File:
PDF, 6.54 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2004
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